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[NDS] Mario and Luigi Bowsers Inside Story Help

Discussion in 'Technical Help' started by evil goku, Apr 4, 2014.

  1. evil goku

    evil goku Active Member

    Hello Guys Greetings
    Am playing above game
    Am spend 2 hour to complete quest When ball is hit mario Then i can't use hammer anymore see this picture

    change setting entry point no work
    EX 0 EX5 Use (just speed up and some freeze fix )
    use $gba 2.7b (it's no work either just i think it's not suit for me check yourself if you want )

    i wanna play this game because my dearest Bowsers ;D ;D :D :D :D :D :D :D :D ;D ;D ;D
    I love so much His talking style WOW
    thanks
    https://dl.dropboxusercontent.com/s/l6f7fvr517y5ra9/2235.jpg
     
  2. Jhon 591

    Jhon 591 Well-Known Member

    EUR are USA game ?

    Yes this game has AP in ROM, So might not be emulator issue, but AP causing the problem.
     
  3. evil goku

    evil goku Active Member

    Well i must say am Finish Game Story
    Playing with this Game

    1. Hard Way Use No$zoomer & No$gba2.6a Ex0 , EX5 and Enable mic
    Problem : I got Only Arm Center These Balls are Reflect
    Solve Problem : Use DeSmuME Emulator (Import Backup Memory Nogba.sav) When Done With arm Center Save I Export BackUp Memory No$gba.save Rename it playing again game
    2. Easy Way => JUST USE DeSmuME Emulator

    3. Request if you find any Ap code for This Game (No$gba) Please PM Me
    Thanks
    Regards
     
  4. Jhon 591

    Jhon 591 Well-Known Member

    The Hammer seam OK as is, by R/Tab/Space bottons.

    EDIT: Hag on you seed ball hits Mario ?...

    As for an AP fix cam up with this, But not sure if affective with emulation, are what the AP even was not sure of.

    Code:
    5203E4F4 EBFF191D
    0203E4F4 E51FF004
    5203E4F8 E9950003
    0203E4F8 023FC400
    D0000000 00000000
    E23FC400 00000070
    E28FE004 E51FF004
    02004970 E92D003C
    E5950004 E28F203C
    E8920030 E59F2040
    E0801002 E891000C
    E1520004 01530005
    1A000004 E59F3024
    E5813000 E59F3024
    E59F1024 E7803001
    E8BD003C E9950003
    E51FF004 0203E4FC
    EA00000C E28D0020
    EA000036 00000558
    E3A00001 00000638
    
    Look at the AP ^ by these steps, get the pic.

    ARM9 is compressed but no data on decompresstion, making it easer.

    5203 = original hex at same address , loop hook sometimes needed.

    [​IMG]

    0203 = Patched hex = Hook fix

    [​IMG]

    D000 = brake

    -----------

    E2 as E23FC400 also goes to 023fc400 = hooking the hole AP patch data to one address

    00000070 , 70 = end of AP patch data address IE 023fc470

    [​IMG]

    Rest compressed patched data by 4 byts each in reverse IE: 04 E0 8F E2 04 F0 1F E5 -> E28FE004 E51FF004 broken down.
     
  5. evil goku

    evil goku Active Member

    Thanks for reply i must test this
     
  6. evil goku

    evil goku Active Member

    All Thanks to jhon591 ;)
    I test on no$gba 2.7b work great but
    1. Needed Hold DS Vertically
    2. Enable Mic
    so if you playing this game use no$zoomer ( And Don't used EX 5 Because Arm Center Problem )
    Or DeSmuME :D
    [​IMG]