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Metroid Prime 2: Echoes one of the most linear games i have ever had to play

Discussion in 'Rants' started by Duncan Idaho, Jun 2, 2014.

  1. Duncan Idaho

    Duncan Idaho Well-Known Member

    Unlike the first metroid prime which i recently found i could sequence break with no problems and it's fun my attempts that sequence breaking Echoes are rather disastrous, you see for some reason Retro thought it would be a cool idea to make the second and third games very linear and killing any chance of SB, the ONLY powerup that one can obtain early via SB are the powerbombs, but see here, by obtaining earlier the power bombs you lock the cobalt translator engine update on Sanctuary Fortress, this means being locked out of a large portion of the fortress on top of not being able to get the spider ball from the spider guardian, in a nutshell? So I am pissed.

    For those who wonder why Sequence break? I have played the Prime Saga so many times in the same way it got boring, i wanted to spice me playing the games a bit, Retro obviously dislikes that idea.